pfsrd fireball. Fireball: 1d6 damage per level, 20-ft. pfsrd fireball

 
Fireball: 1d6 damage per level, 20-ftpfsrd fireball -radius spread, centered on you

Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. Immunity to electricity and petrification. Weapon and Armor Proficiency. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Frostdeath Dragon CR 8. PRD Home / Mythic Spell Index / Fireball Fireball Source fireball The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Duration instantaneous. DESCRIPTION. A fey has the following features. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. Sleeping creatures are helpless. In combat, this only has an effect for every five increases in base speed. Fireburst does not burn as hot as a wizard’s fireball. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. You can now Quicken a Burning Hands or Magic Missile as kicker damage in a round, although you've few slots. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). Skills represent some of the most basic and yet most fundamental abilities your character possesses. Duration instantaneous. Harmful Surge (Su) You can maximize a spell, but doing so damages you. Accomplished Sneak Attacker. As a standard action, the summoner can assume the shape of his eidolon, copying all of its evolutions, form, and abilities. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). ) > F >. 00 for just $39. Components V, S, M/DF (pinch of rust). Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. A flame dancer gains the following bardic performances. DESCRIPTION. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. As an attack of opportunity, make a melee. Humans, elves, half-elves, and half-orcs have an unencumbered speed of 30 feet. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just. Targets you and one touched creature per three levels. XP 19,200. Web creates a many-layered mass of strong, sticky strands. It provides shadowy illumination out to 200 ft. At 10th level, you add vampiric touch to your list of 3rd-level oracle spells known and undead anatomy II to your list of 5th-level oracle spells known. Alignment: Any. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. To distinguish it, these items will have this notice. C. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. He's casting 10 Burning Hands a day, that do either 5d4+10 or. Friendly Fire Maneuvers (Combat, Teamwork) You and your teammates can anticipate one another’s ranged attacks and stay out of each others’ way. You can use an action to detach a bead and throw it up to 60 feet away. DESCRIPTION. This spell channels a portion of the next spell you cast into magic that heals you. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Potions. Special: Sneak attack +2d6. In the line templates below “C” is the caster of the spell or the origination point of the effect. EFFECT. DESCRIPTION. Unattended objects also take this damage. Do bonus dice from Channel Smite or spells such as elemental touch or flame arrow multiply on a critical hit?. You make your attack of opportunity at your normal attack bonus, even if you’ve already attacked in the round. Damage 1d8 (small), 1d10 (medium) Critical 19-20/x2 Type slashing Category two-handed Proficiency exotic Weapon Group heavy blades Special sunder. /2 levels) Effect ray. Intensified Spell does not improve the damage of a spell per se, but increases the damage cap. If the creature later takes damage, it continues dying normally. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. Effect cloud spreads in 20-ft. Light spells counter and dispel darkness spells of an equal or lower level. Unattended objects also take this damage. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. Yeti CR 4. Cloudkill – d20PFSRD. /level). Azatas are a race of celestials, or good outsiders, native to chaotic good-aligned outer planes. Players who are new to spellcasting will want to skip over metamagic, but experienced players can put metamagic feats to devastating effect. -radius spread, centered on you. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. Dwarves, gnomes, and halflings have an unencumbered speed of 20 feet. Area cone-shaped burst. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. Divide the damage by 2 before applying the object’s hardness. Merriam Webster did, and webster allows for "extra" stuff to get added to nothing just fine, as long as the usual state of affairs for that thing is none. A witch cannot select an individual hex more than once. Each day, a wizard can prepare a spell from his specialty school in that slot. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. Upon casting this spell, one or more giant spears of ice lance up out of the ground. Each round at the end of their turn blinded. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. 5e SRD:Fireball. School evocation [fire]; Level sorcerer/wizard 3. The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. Slayer Talents. Some energy types might be particularly effective against certain objects, subject to GM discretion. You can now Quicken a Burning Hands or Magic Missile as kicker damage in a round, although you've few slots. Target you. 00 for just $39. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. ECOLOGY. A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric’s domain granted power, sorcerer’s bloodline power, oracle’s mystery revelation, or wizard’s arcane school power). At 1st level, a witch gains one hex of her choice. N Huge magical beast. Environment any (Abyss) Organization solitary, band (2–6), or platoon (7–16) Treasure standard ( longsword, other treasure) Brimoraks are demons born from the souls of arsonists, and in their fiendish lives, they love nothing more than setting fires. 5 per fireball (a five foot fireball), and cast two fireballs a turn. EFFECT. Superheated (Su) At young age and older, a magma dragon’s bite attack deals additional fire damage equal to its age category. Range: 150 feet. A cone of searing flame shoots from your fingertips. Range medium (100 ft. Maximize Fireball Usage! Build advice requested. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. It is covered by the Open Game License v1. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. radius. Paizo has said in a faq that these two bonuses stack because they are actually worded differently. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. 95! Note: The download file is VERY LARGE so it may take some time to download. Range close (25 ft. But of all the horrors a hero might face, few are as debilitating or insidious as those that assault her sanity. 5' radius. Furious Fire Barrage. To distinguish it, these items will have this notice. Whetstone. 3rd—fireball S, lightning bolt S. + 5 ft. DESCRIPTION. A target takes 8d6 fire damage on a. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). In addition, he gains channel resistance +6, and the DC of his dominate ability increases by +2. Aura moderate evocation; CL 8th; Slot none; Price 18,950 gp; Weight 5 lbs. Magical fires are not extinguished, but a creature of the fire subtype used as the source takes 1 point of damage per. Unattended objects also take this damage. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. ; This is part of the Pathfinder Reference Document. As part of casting this spell or as a standard action, you can throw one flame ball a maximum of 300 feet, dealing 1d6 points of fire damage per caster level you have (maximum 10d6) to all creatures within a 10-foot-radius. Fireball. Sanity. The spell uses one fire source, which is immediately extinguished. B) Base AC = 10 Juggernaut DEX is 6 (advanced construct) = -2 Improved cover bonus = 8 Movement (DM fiat) = 2 Total AC to place the bead of a fireball through the arrow slit of a moving juggernaut = 18. In this case, 6 + 9 + 9 + 5 + 2 + 1 + 3 + 3 = 38, 3 + 8 = 11, and 1 + 1 = 2. The fireball sets fire to combustibles and damages objects in the area. Results will now sort by order of relevance, exact matches will be called out up top, and we've made some overall improvements to the speed of the engine. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. Ectoplasmic (+1 level): This is too situational to justify a feat, but could well be worth the price of a lesser rod. CASTING. Duration instantaneous. DESCRIPTION. Prerequisite (s): Base attack bonus +3, kinetic blast class feature. 2d6 points of fire damage in a 20-ft. The caster level for this ability is 10 + the scholar’s level. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Wondrous Item, rare. , scent; Perception +10. These vapors automatically kill any living creature with 3 or fewer HD (no save). The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6). 0a, rather than the GNU Free Documentation License 1. You don’t have to make an attack of opportunity if you don’t want to. Saving Throw Reflex half; Spell Resistance yes. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. From the SRD: You point your finger and determine the range (distance and height) at which the fireball is to burst. 9th - Intensified, Specialized Fireball is 11d6+22 (51). Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. Saving Throw no and Will negates (harmless); Spell Resistance no and yes (harmless) DESCRIPTION. Witch. The fire does not harm the wielder. DESCRIPTION. The explosion creates almost no pressure. Crafting a rod takes 1 day for each 1,000 gp in its base price. Duration 1 minute/level. DESCRIPTION. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy’s face as a ranged touch attack. DESCRIPTION. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell. The number on Table: Armor and Shields is the character’s speed while wearing the armor. Upon casting this spell, you target a living creature that has –1 or fewer hit points. At 5th level, you gain channel resistance +4. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. A dragon has the following features. Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. Lich CR 12. 1d6 per level (max 10). (It does not count as an item worn around the neck for the purpose of determining. This material is published under the OGL 1. Description. You can hurl multiple beads, or even the whole necklace, as one action. Telekinetic Fist ( Sp) As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. This attack has a range of 180 feet and deals 5d6 points of fire damage (DC 16 Reflex half) to all creatures within a 20-foot-radius spread. These shrewd magic-users seek, collect, and covet esoteric. A fireball doesn't target a specific creature. Freezing Bolt: Like a tiny cold-damage fireball. If you see any page that contains PFSRD material and does not show this license statement,. I've used all of my google-fu and checked my browser history to. This ability functions only while the paladin is conscious, not if she is unconscious or dead. DESCRIPTION. Anyone can use a ring. PFSRD:Necklace of Fireballs. -radius spread. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s. Evasion. Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. Staves are often decorated with carvings. Get Organized! The following information is not official in terms of general campaign usage. (from the PFSRD) Fireball explicitly requires a saving throw for every. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. NE Medium undead ( augmented humanoid) Init +2; Senses darkvision 60 ft. EFFECT. 00 for just $39. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. Transmutation – d20PFSRD. Passing through wall deals 2d6 damage +1/level. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. Transmuter. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Duration instantaneous. Area a 30-ft. As fireball, but secretly deals less damage to your allies. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 15d6) to every creature within the area. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. XP 1,200. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. If the mudball hits, the target is blinded. A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). DESCRIPTION. Cost 50 gp Weight 6 lbs. This clear, 1-inch-thick glass orb is the size of a large melon and hangs from a thick chain. The previous version of this FAQ stated that using a trip. You take damage from positive energy and heal from negative energy as if you were undead. The bolt deals 1d3 points of fire damage and does not ignite combustibles. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. You automatically succeed at all caster level. The writing vanishes from the scroll when the spell is activated. This wand has 7 charges. Immunity to acid, cold, and petrification. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). (Players may choose to fail the save, but not choose to succeed. This glowing, blue-green substance can be a source of great energy. Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1. Necklace of Fireballs. Home > Classes > Core Classes > Wizard > Arcane Schools. Injury. Hit Die: d8. You can hurl multiple beads, or even the whole necklace, as one action. DESCRIPTION. -radius burst) Discuss! Join Our Discord! S-Class Characters: Bloodstalkers Fireball – PF2 SRD Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. With a gesture upwards, you conjure a sudden freezing cold downpour. For example, 4d6 means “roll four six-sided dice and add them together. Aura moderate evocation; CL 10th; Slot neck (does not take up slot; see text); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type. Fire. Range long (400 ft. ) An empowered, maximized spell gains the separate. This makes it easy, for example, to deal with celestial and fiendish creatures conjured in the heat of battle by summon monster spells. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Superheated (Su) At young age and older, a magma dragon’s bite attack deals additional fire damage equal to its age category. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the. You call upon the powers of unlife to render the subject blinded or deafened, as you choose. -radius spread. A great wyrm’s aura damage increases to 2d6. One fireball, area of effect. + 10 ft. ”. DEFENSE. DESCRIPTION. You select the amount of delay upon completing the spell, and that time cannot change once it has been set. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. A potion is a magic liquid that produces its effect when imbibed. Damage 1d4 (small), 1d6 (medium) Critical x2 Type piercing Range Increment 30 ft. PZO1134: Detonate: M: Inflicts 1d8/level energy damage to all creatures within 15 ft. Physical Description: Rings have no appreciable weight. You point your finger and determine the range (distance and height) at. DESCRIPTION. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient esoteric tomes to discover and understand how magic works. The winds become freezing as a horrifying skeleton of a dragon swoops towards you through the sky, rimes of frost sent aflutter in the air as its decaying but powerful wings carry it aloft. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. The effect remains until another command is given. Each round of the fire dance, he rolls a Perform (dance or sing) check. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). Saving Throw none; Spell Resistance yes. Saving throws and opposed rolls are not affected, nor are spells without random variables. The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. The explosion creates almost no pressure. Casting Time 1 standard action. XP 25,600 Type magic; Perception DC 31; Disable Device DC 31 EFFECTS Trigger proximity ( alarm ); Reset none Effect spell effect ( fireball, 60 fire damage, DC 14 Reflex save for half damage); multiple targets (all targets in a 20-ft. Simple templates can be applied during the game with minimal effort. Most wands are wood, but some are bone. Except as noted above, this spell otherwise functions as ray of exhaustion. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s. Most scroll cases are inscribed with magic symbols. Energy attacks deal half damage to most objects. You may cause a number of ice spears equal to one spear for every four caster levels you possess to burst from the ground. Darkvision 60 feet and low-light vision. (from the PFSRD) Fireball explicitly requires a saving throw for every target in the area of effect. You are free to act for 1d4+1 rounds of apparent time. Up to thrice during this spell’s duration, you can belch forth a cone of fire as a standard action. Normal and magical fire, cold, gas, and the like can still harm you. Necklace of Fireballs. School evocation [fire, ruse]; Level bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4. At level 20, this caster can strip immunity to fire, then deal (84d6+588)1. Fireball Source PRPG Core Rulebook pg. 2 A creature without freedom of movement effects or a swim speed makes grapple checks underwater at a –2 penalty, but deals damage normally when grappling. Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. DESCRIPTION. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. Class Features. Fireball Spell3. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Duration 1 min. Additionally, select one of the following transmutation spells: bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, or owl’s wisdom. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. Resistance to electricity 10 and fire 10. Arcanist. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. When casting fire trap, you select a point on the object as the spell’s center. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. See full list on d20pfsrd. Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished. Bonus Spells: burning hands (2nd), resist energy (4th), fireball (6th), wall of fire (8th), summon monster V (fire elementals only, 10th), fire seeds (12th), fire storm (14th), incendiary cloud (16th), fiery body (18th). The bolt begins at your fingertips. Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. Source PPC:DTT. For example, a d6 is a six-sided die, and a d20 is a 20-sided die. + 40 ft. Staff of Fire. The snowball deals 1d6 points of cold damage per caster. Players who are new to spellcasting will want to skip over metamagic, but experienced players can put metamagic feats to devastating effect. -radius spread. This material is published under the OGL 1. Duration 1 min. That said, it's up to the GM. For each round spent exploring the twisting turns, an affected creature can attempt a DC 20 Intelligence check as a full-round action to find its way back to the point where it originally became lost. Prerequisite (s): Str 13, Power Attack, base attack bonus +5, weapon training class feature with a melee weapon. It is stationary. A target takes 8d6 fire damage on a. Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Price Type I. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. Home > Magic > Spells (Paizo, Inc. Fire Effect. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. Casting Time 1 standard action Components V, S. BUT creatures still get a reflex save, and if those creatures. 10th - Firesnake. Fireball translates to 6, 9, 9, 5, 2, 1, 3, 3. Antitech Field. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. In an area of normal or bright light, this spell has no. 5 to mutiple targets, save for 8 9th level: Avg Dam 31. The wand regains 1d6 + 1 expended charges daily at dawn. A familiar is a magical pet that enhances the wizard’s skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. PZO1110: Firestream: 2d6 points of fire damage in a 20-ft. DESCRIPTION. Source PZO1110. Once a wizard. This spell makes the duration of certain other spells permanent. Fire: Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1 charge) Fireball (1 charge) Wall of fire (2 charges) Moderate evocation; CL 8th; Craft Staff, burning hands, fireball, wall of fire; Price 17,750 gp. Benefit (s): Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. Special: Sneak attack +2d6. Saving Throw Reflex half; Spell Resistance yes. d6 Hit Die. Any creature that fails its save against the sphere. A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. The explosion creates almost no pressure. mind-reading spells and effects. This application of can be dispelled only by a caster of higher level than you were when you cast the spell. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Cost 1 gp Weight 2 lbs. School conjuration (healing); Level cleric/oracle 0, druid 0, inquisitor 0, psychic 0, witch 0. Medium or heavy armor slows the wearer down. Alternatively, you may store up to 1 pound of ammunition in a wrist sheath. Any ally within 30 feet of the bard that has. Those caught in the area of your blast receive a Reflex save for half damage. If more than one spell is given as a. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. See Multiplying Damage: “Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Most wands are wood, but some are bone. Knowledge (engineering) can be used to identify a robot’s abilities and weaknesses. Aura moderate evocation; CL 10th; Slot neck (does not take up slot; see text); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. 0a.